Hi,
I'm Derk, a Material/Environment Artist from the Netherlands. I like watching movies, play games and take reference photos of dirt and mud when walking through the forest.
Feel free to contact me ;)
● Created a user friendly Substance Material with presets to easily create a
range of different types of wood materials
● Upgraded game characters and assets to cinematic quality
● Created high resolution sculpts, anatomy and clothing
● Procedural texture work using Substance Designer / Painter
● Setting up shaders in Maya using V-Ray
● Look development for a big variety of art styles, ranging from
stylized to realistic. Using Substance Suite, ZBrush, Maya, V-Ray
and Redshift
● Created environments for short films and commercials
● Created characters and creatures from start to finish for
commercials and short films
● Subdivision surface modelling for short films and commercials
● Creating graphics for various movies and commercials
● Modelling and texturing for film idents and commercials