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Derk Elshof
Derk Elshof
Junior Material Artist @ Ubisoft Massive
Malmö, Sweden

Summary

Hi,

I'm Derk, a Material Artist from the Netherlands. I like watching movies, play games and take reference photos of dirt and mud when walking through the forest.

Feel free to contact me ;)

Skills

Texturing3D ModelingEnvironment Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
World Machine
World Machine
Photoshop
Photoshop
After Effects
After Effects
xNormal
xNormal
Marvelous Designer
Marvelous Designer

Experience

  • Material Artist at Dekogon
    August 2019 - September 2019

    ● Created a user friendly Substance Material with presets to easily create a

    range of different types of wood materials

  • Cinematic Character Artist at Colorbleed - 3D Animation Studio
    UItrecht, Netherlands
    June 2018 - August 2018

    ● Upgraded game characters and assets to cinematic quality

    ● Created high resolution sculpts, anatomy and clothing

    ● Procedural texture work using Substance Designer / Painter

    ● Setting up shaders in Maya using V-Ray

  • 3D Modeller and Look Development Artist (intern) at Colorbleed - 3D Animation Studio
    Utrecht, Netherlands
    August 2017 - January 2018

    ● Look development for a big variety of art styles, ranging from

    stylized to realistic. Using Substance Suite, ZBrush, Maya, V-Ray

    and Redshift

    ● Created environments for short films and commercials

    ● Created characters and creatures from start to finish for

    commercials and short films

    ● Subdivision surface modelling for short films and commercials

  • Motion Graphics Designer (intern) at STORM Post Production
    Amsterdam, Netherlands
    November 2013 - April 2014

    ● Creating graphics for various movies and commercials

    ● Modelling and texturing for film idents and commercials