


A simple material created in Substance Designer that goes over some layering with assets made in ZBrush. These techniques are very applicable for organic materials that do not need an fully accurate displacement to feel believable. These same tricks can as well be used for creating grass or leaves.
Content:
The project can be found here:
https://www.artstation.com/artwork/qAkOLN
If you have any questions, don't hesitate to contact me on Artstation.
Edited the files.