Paris Catacombs Substance Material + Marmoset Render Scene


This is a Substance Material of a wall in the Catacombs of Paris. The material is made with ZBrush, Substance Designer and rendered with Marmoset Toolbag. All the bones are outputted from ZBrush as height maps and brought into Designer.


  • The substance graph (2018,3.1.)
  • Marmoset render scene (3.05)
  • Height maps of skulls and bones (.png and .psd)
  • Texture outputs from Substance Designer (4K resolution)

The subdivision of the material is set to 0 for a faster startup. For my own renders, I set this number to at least 512.

The project can be found here:

If you have any questions, don't hesitate to contact me on Artstation.

Release Notes

- Fixed all dependencies

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
zip /
580 MB