This is a Substance Material of a wall in the Catacombs of Paris. The material is made with ZBrush, Substance Designer and rendered with Marmoset Toolbag. All the bones are outputted from ZBrush as height maps and brought into Designer.
The subdivision of the material is set to 0 for a faster startup. For my own renders, I set this number to at least 512.
The project can be found here:
If you have any questions, don't hesitate to contact me on Artstation.
- Fixed all dependencies