Portal RTX - Materials

I had the pleasure of working on Portal with RTX alongside a lot of lovely talented people at NVidia. My main task was bringing back the nostalgic materials from the original game to 4K PBR, with the feedback and direction from Valve, Vern Andres-Quentin, Hunter Hazen and with friend and colleague Stan Brown who I had the pleasure working with.

Big thanks to everyone involved in bringing this project to life!

Creative Director: Gabriele Leone
Project Lead: Vernon Andres-Quentin

https://www.artstation.com/stanbrown
https://www.artstation.com/hunter_hazen
https://www.artstation.com/e-manual
https://www.artstation.com/devmod
https://www.artstation.com/knock-knock
https://www.artstation.com/rzc
https://www.artstation.com/filipchenko_ivan
https://www.artstation.com/freddyhoops
https://www.artstation.com/dima_s
https://www.artstation.com/mostafasobhi
https://www.artstation.com/tronchukalex
https://www.artstation.com/kayjayohbee

Filippo Baraccani
Chase Telegin
Aleksey Semenov

And all the talented engineers of the NVIDIA Lightspeed Studios.