Half-Life 2 RTX - Materials

I had the pleasure at NVidia to work with Orbifold Studios to recreate some of the original textures of Half Life 2 to 4K PBR and also to provide some mentoring in material creation. Been such a joy to work with the talented, but especially fun group of people to make this lovely game ready for RTX. More details about this project can be found here: http://www.hl2rtx.com/

Puddle decal, thanks to Stan Brown for tweaking the material and making it work in engine.

Puddle decal, thanks to Stan Brown for tweaking the material and making it work in engine.