Here is a selection of materials I created for Zorah. I was responsible for designing a wide range of materials, including various types of stone, tiles, gold and other metals, to support the visual direction of the project. In addition, I created custom decals such as vines, dirt, dust, algea and leaks to enrich the environment and add detail throughout the scene. Huge thanks to the talented people at NVIDIA for creating such a beautiful and inspiring scene to work on. Special thanks to Andrii Protsenko, Pierre Fleau, Alex Liu and Stan Brown for the countless feedback been given to me throughout the project to achieve the highest possible quality we could achieve.