Zorah - Materials

Here is a selection of materials I created for Zorah. I was responsible for designing a wide range of materials, including various types of stone, tiles, gold and other metals, to support the visual direction of the project. In addition, I created custom decals such as vines, dirt, dust, algea and leaks to enrich the environment and add detail throughout the scene. Huge thanks to the talented people at NVIDIA for creating such a beautiful and inspiring scene to work on. Special thanks to Andrii Protsenko, Pierre Fleau and Stan Brown for the countless feedback been given to me throughout the project to achieve the highest possible quality we could achieve.

Responsible for creating various stone materials provided to prop artists to texture the walls of Zorah.

Responsible for creating various stone materials provided to prop artists to texture the walls of Zorah.

Stone pillar material for colums of which the height map is used in the sculpting proces.

Stone pillar material for colums of which the height map is used in the sculpting proces.

Responsible for creating and placing decals on the walls and ground. From leaks, dirt buildup, leakage below planters and grime behind vines.

Responsible for creating and placing decals on the walls and ground. From leaks, dirt buildup, leakage below planters and grime behind vines.

Responsible for creating decals of vines and dirt and placing them in the scene.

Responsible for creating decals of vines and dirt and placing them in the scene.

Cast iron material

Cast iron material

Cast iron material with patina

Cast iron material with patina

Responsible for various gold and cast iron material provided for prop artists to texture with.

Responsible for various gold and cast iron material provided for prop artists to texture with.